Nice - at first I tested it blindly thinking it would just be pure chance, but even before reading the description, it was possible to pick up on there being patterns in what attacks the enemies choose in comparison to you.
Definitely curious about seeing how this will play out in a completed game (:
Thanks for testing! I was hoping the enemies would have at least some recognizable pattern, without making things too easy. Hopefully I will actually finish this project, depending on how life and stuff goes haha.
The executable probably works better, but it's only available in Windows. I'll look into seeing if I can optimize the code later on, since it's probably running too much stuff at the same time.
Godot projects exported to HTML require it to be enabled, so I guess it's not that surprising it breaks a couple things since it's still an experimental feature.
β Return to prototype
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How long does it normally take to load?
Nice - at first I tested it blindly thinking it would just be pure chance, but even before reading the description, it was possible to pick up on there being patterns in what attacks the enemies choose in comparison to you.
Definitely curious about seeing how this will play out in a completed game (:
Thanks for testing! I was hoping the enemies would have at least some recognizable pattern, without making things too easy. Hopefully I will actually finish this project, depending on how life and stuff goes haha.
Awesome! Font was a little hard to read tho π
Thanks! I'll probably be switching out the font later for something more readable. π
Looks cool but crashes my browser ;-;
And this is just the prototype... π
The executable probably works better, but it's only available in Windows. I'll look into seeing if I can optimize the code later on, since it's probably running too much stuff at the same time.
Thanks for letting me know though!
Iβll try booting it in a windows VM
Cool!
Ah i had the same problem (before, using a different browser fixed it) I believe itβs because of the sharedArrayBuffer setting.
Oh yeah, possibly. π€
Godot projects exported to HTML require it to be enabled, so I guess it's not that surprising it breaks a couple things since it's still an experimental feature.